![]() ![]() I then slowly layered them on top of the clay rendered ground plane. I combed through the internet looking for textures of tire tracks, foot prints in snow, and snow covered plants. Texturing the Ground PlaneĪs discussed in my last post, it’s all about the textures and that is what I focused on for this step. I have a tutorial explaining how to create a clay rendering using Kerkythea, seen HERE. A clay rendering is the same as a typical rendering except that all materials in the scene are replaced by a simple matte gray texture. This scene will have snow on the ground so using a clay rendering acts as a good base to Photoshop snowy textures on top of. To get the image closer to a winter scene, I desaturated the colors and added a clay rendering to the ground plane. However, I was just looking for a rendering with soft shadows and some basic texture information. The transformation from the base rendering to the final illustration was extreme, which is outlined below. This has been my most ambitious winter scene yet as compared to the last three seen herebecause of the detail and view angle. Going into this, I knew the illustration was going to be heavily post processed so I spent little time preparing the 3d model and just kicked out a quick V-ray base rendering with no lights. ![]() For this winter special #4, it was all about the lighting and atmosphere. ![]()
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